Game Review: Aquarius Card Game
What stood out to me first (and inspired me to seek out more info from them in the first place) were the cards. I mean look at them: As far as cards go, they're as bright and colorful as they come. I realize that "art" isn't a game-mechanic, but it's the art that really makes this game fun to play [what would Carcasonne be without its theme for example]. I believe it was Karen who said "I like it because it's pretty"
At the start of the game, everyone gets a secret goal that shows one of five elements on it and the object of the game is to link 7 panels of that element together. A majority of the cards show different grouping of elements, and there are other cards thrown into the mix that allow you to move cards.
The game is for two to five players. Karen and I played it together a number of times and had fun doing so, but you can tell that the game is really designed for more people, so yesterday Brian, Demoree, and Ciara were kind enough to playtest the game with me.
On to another topic: look at the photo below. How incredibly satisfying is it these rainbows can link together, building a chain across the board? Very. That's my biggest complaint with the game: I would have loved if the other items had art that was able to link up as well so that you got to craft this giant chain across the board. But oh well, I guess that's something for the next printing of the game.
I asked people what they thought of it and everyone liked it. If you yourself are intersted in it, you can buy it and get more info on the Looney Labs site.
In the mean time, I'm working on a Moses variant for the 2 player game in which you play cards that allow you to split the board in two halves to add some extra drama to the 2 player game.
April 18, 2010 at 11:13 PM
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